![]() Anytime something happens which triggers an event "Any unit enters region", it will begin to run the trigger, then check the conditions, if they dont meet, the trigger is listed as a fail. If you run your map in window mode with the the debugger window you'll see all your triggers, how many times they're run and how many times they fail. ![]() This doesnt cause much of a problem by itself, and is virtually unnoticeable, but when stacked with hundreds of "Any Unit" event triggers with specific conditions, then you get an endless stream of failing triggers which generates lag. Yes failed triggers, if the event is set to "Any Unit enters region x", and there is a condition that states the specific unit, the map will run the trigger every time "Any unit enters region x", then check if the conditions apply, if they dont, the trigger fails. Failed triggers?!?!? This must work when a marine enters map and if it is not marine it won't do anything
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